Details
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What's in the Dungeon Pack?:
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The Dungeon Pack allows you to create simple or complex dungeons. You will find all you need in this pack to populate your levels : corridors, crossings, rooms, torchs, archs, plateforms, walls ... With the Dungeon Pack, you can build your levels in your favorite .MAP editor (using quake .MAP files). The Dungeon Pack is a Torque Game Engine and a Unity friendly product, so you can also build your levels in the World Editor of the TGE (using .DIF files) or in the Unity Integrated Editor. ![]()
Corridors, crossings and rooms also come in a second version, without cell, for top view games a la Never Winter Nights or Dungeon Siege.
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The Dungeon Pack allows you to create the outdoor areas around your dungeons : trees, roots, rocks, plants ... and also a skybox, water and 3 ground textures.
![]() System Requirements -Valid .MAP editor to open BSP source map files. -Valid .JPEG & .PNG editor to open texture files. -Valid 3D Modeller application to open 3DS Max source files. - A licenced or demo version of the Torque Game Engine to use precompiled Torque files - A licenced or demo version of the Unity to use the Unity Package. |
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- A UNITY PACKAGE - 20 static and animated shapes - 27 interiors - 45 textures - 1 foliage texture - 4 particles effects - 4 ground textures - 1 skybox with clouds - 1 lava and 1 water texture - 1 demo mission Sources Each model comes with source files: - .x, .lwo, .obj and .fbx + quake .map file, quark .qkm file - for indoor elements (corridors, crossings, rooms ...) + 3DS Max7 .max file, .3ds file for outdoor elements Textures templates Each shape comes with a template texture. Precompiled files for TGE - .dts files for shapes - .dif files for interiors TGE Scripts The Dungeon Pack also contains scripts for particles and lights. Unity Package The Dungeon Pack also contains a Unity Package. |
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