What's in the Dungeon Pack?:
The Dungeon Pack allows you to create simple or complex dungeons. You will find all you need in this pack to populate your levels : corridors, crossings, rooms, torchs, archs, plateforms, walls ...
With the Dungeon Pack, you can build your levels in your favorite .MAP editor (using quake .MAP files). The Dungeon Pack is a Torque Game Engine and a Unity friendly product, so you can also build your levels in the World Editor of the TGE (using .DIF files) or in the Unity Integrated Editor.
Corridors, crossings and rooms also come in a second version, without cell, for top view games a la Never Winter Nights or Dungeon Siege.
The Dungeon Pack allows you to create the outdoor areas around your dungeons : trees, roots, rocks, plants ... and also a skybox, water and 3 ground textures.
-Valid .MAP editor to open BSP source map files.
-Valid .JPEG & .PNG editor to open texture files.
-Valid 3D Modeller application to open 3DS Max source files.
- A licenced or demo version of the Torque Game Engine to use precompiled Torque files
- A licenced or demo version of the Unity to use the Unity Package.
- A UNITY PACKAGE
- 20 static and animated shapes
- 27 interiors
- 45 textures
- 1 foliage texture
- 4 particles effects
- 4 ground textures
- 1 skybox with clouds
- 1 lava and 1 water texture
- 1 demo mission
Each model comes with source files:
- .x, .lwo, .obj and .fbx
+ quake .map file, quark .qkm file - for indoor elements (corridors, crossings, rooms ...)
+ 3DS Max7 .max file, .3ds file for outdoor elements
Each shape comes with a template texture.
Precompiled files for TGE
- .dts files for shapes
- .dif files for interiors
The Dungeon Pack also contains scripts for particles and lights.
The Dungeon Pack also contains a Unity Package.